Michael Adaixo on September 5th, 2008

About Me.
I’m Michael Carlos Gonçalves Adaixo. I am most known as Pacman at Chocobo Heaven, my biggest project ever. I am currently studying in computer science in Portugal at UBI. I’m currently entering my second year out of 3. I love games and programing so, I thought, why not program to make them? Then I [...]

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Michael Adaixo on September 5th, 2008

I bought two books. Learning C++ by Making Games and Focus on SDL, from Amazon.com and Amazon.fr respectively. Its curious that the one coming from the US got here first.. lol.. Anyhow, I received yesterday the book and have already read more than half of it. Most of the initial stuff I already knew, while [...]

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Michael Adaixo on September 3rd, 2008

Another month has passed and another game made under 7 days was made by Petri Purho. Knock The Monster is this month’s game. Its prety good actually. You have to kill some monsters in order to get your girlfriend back. He uses the SDL, SDL mixer and Erin Catto’s Box2D physics engine.
Check out this post [...]

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Michael Adaixo on August 29th, 2008

Edit: I’ve made it… It was simple and I think I had tried it before, but now it works… I just had to put m_on to true when quiting the page… basically a reset Now I can pursue my journey in Indie Game Programing Gwahahhahah I hope.
Ok so its been hard to [...]

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Michael Adaixo on August 14th, 2008

I have finally finished reading C++ lessons, and started my journey to learn Qt Library. When I learned C, I followed up learning SDL Lib so now its time for Qt. I only have 4 lessons left to read. On those I’ll make a chat and a browser… Pretty cool eh!
So now that I know [...]

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Michael Adaixo on July 20th, 2008

Hello,
I know I said I’d hope to finish the game until the end of July but I don’t think it will be possible, because I went to france 1 week and couldn’t work there. But this is not just bad news, its also good news, because now I am learning C++, and so far [...]

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Michael Adaixo on July 4th, 2008

Hurray! I finally was able to make the recursive functions to work. It took me some hours of sleep to figure it out, and some research on google api code search engine. Anyway, it is now working. I have also set a new page where you can chose the difficulty of the game. I hope [...]

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Michael Adaixo on June 27th, 2008

Today I continued working on my second game using the SDL, named Bubble Breaker Reloaded. Everything is done apart from the main game actions… I have to check if balls next to one other have the same colors, recursively. That is giving me a hard time. I’ll have to check my lessons about recursivity so [...]

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Michael Adaixo on June 21st, 2008

Hello.
Sokoban Project is my first SDL Game. I made it with the help of a website that teaches how to use the SDL ( Simple DirectMedia Library ). I will release it to the grand public once I finish making the final adjustments. By the time I did it, I didn’t knew things that now [...]

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